Public Member Functions
SoGLCacheList (int numcaches=2)
SbBool call (SoGLRenderAction *action)
void open (SoGLRenderAction *action, SbBool autocache=TRUE)
void close (SoGLRenderAction *action)
void invalidateAll (void)
The SoGLCacheList class is used to store and manage OpenGL caches.
Constructor & Destructor Documentation
SoGLCacheList::SoGLCacheList (intnumcaches = 2)Constructor.
SoGLCacheList::~SoGLCacheList ()Destructor. Frees remaining caches.
Member Function Documentation
SbBool SoGLCacheList::call (SoGLRenderAction *action)Test for valid cache and execute. Returns TRUE if a valid cache could be found, FALSE otherwise. Note that when a valid cache is found, it is executed before returning from this method.
void SoGLCacheList::open (SoGLRenderAction *action, SbBoolautocache = TRUE)Start recording a new cache. Remember to call close() when you've finished recording the cache.
void SoGLCacheList::close (SoGLRenderAction *action)Finish recording the currently open cache.
void SoGLCacheList::invalidateAll (void)Invalidate all caches in this instance. Should be called from the notify() method of nodes doing caching.
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