SYNOPSIS
#include <Inventor/caches/SoGLRenderCache.h>
Inherits SoCache.
Public Member Functions
SoGLRenderCache (SoState *state)
virtual ~SoGLRenderCache ()
void open (SoState *state)
void close (void)
void call (SoState *state)
int getCacheContext (void) const
virtual SbBool isValid (const SoState *state) const
virtual void addNestedCache (SoGLDisplayList *child)
SoGLLazyElement::GLState * getPreLazyState (void)
SoGLLazyElement::GLState * getPostLazyState (void)
Protected Member Functions
virtual void destroy (SoState *state)
Detailed Description
The SoGLRenderCache class is used to cache OpenGL calls.
Constructor & Destructor Documentation
SoGLRenderCache::SoGLRenderCache (SoState *state)
Constructor with state being the current state.SoGLRenderCache::~SoGLRenderCache () [virtual]
Destructor.Member Function Documentation
void SoGLRenderCache::open (SoState *state)
Opens the cache. All GL calls will be cached until close() is called.See also:
-
close()
call()
void SoGLRenderCache::close (void)
Closes the cache. Should be called after all GL calls.See also:
- open()
void SoGLRenderCache::call (SoState *state)
Executes the cached display list.See also:
- open()
int SoGLRenderCache::getCacheContext (void) const
Returns the cache context of this cache. This is used to quickly determine if cache can be used for a state.This method is an extension versus the Open Inventor API.
SbBool SoGLRenderCache::isValid (const SoState *state) const [virtual]
Return TRUE if this cache is valid, FALSE otherwise.Reimplemented from SoCache.
void SoGLRenderCache::addNestedCache (SoGLDisplayList *child) [virtual]
Adds a display list which is called from this cache. This is to make sure the child display list isn't destroyed too early.void SoGLRenderCache::destroy (SoState *state) [protected], [virtual]
Can be overridden by subclasses to clean up before they are deleted. Default method does nothing.Reimplemented from SoCache.
Author
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