SoGLShadowCullingElement(3) The SoGLShadowCullingElement class is yet to be documented.

SYNOPSIS


Inherits SoInt32Element.

Public Types


enum Mode { AS_IS_CULLING, FRONT_FACE_CULLING, NO_CULLING }

Public Member Functions


virtual void init (SoState *state)
FIXME: write doc.
virtual void push (SoState *state)

virtual void pop (SoState *state, const SoElement *prevTopElement)

virtual void setElt (int32_t value)
FIXME: write doc.

Static Public Member Functions


static SoType getClassTypeId (void)

static int getClassStackIndex (void)

static void * createInstance (void)

static void initClass (void)

static void set (SoState *const state, SoNode *const node, const int mode)
FIXME: write doc.
static int get (SoState *const state)
FIXME: write doc.
static int getDefault (void)
FIXME: write doc.

Protected Member Functions


virtual ~SoGLShadowCullingElement ()

Additional Inherited Members

Detailed Description

The SoGLShadowCullingElement class is yet to be documented.

FIXME: write doc.

Since:

Coin 2.5

Member Enumeration Documentation

enum SoGLShadowCullingElement::Mode

FIXME: write doc.

Constructor & Destructor Documentation

SoGLShadowCullingElement::~SoGLShadowCullingElement (void) [protected], [virtual]

The destructor.

Member Function Documentation

SoType SoGLShadowCullingElement::getClassTypeId (void) [static]

This static method returns the class type.

Reimplemented from SoInt32Element.

int SoGLShadowCullingElement::getClassStackIndex (void) [static]

This static method returns the state stack index for the class.

Reimplemented from SoInt32Element.

void * SoGLShadowCullingElement::createInstance (void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLShadowCullingElement::initClass (void) [static]

Initialize relevant common data for all instances, like the type system.

Reimplemented from SoInt32Element.

void SoGLShadowCullingElement::push (SoState *state) [virtual]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

void SoGLShadowCullingElement::pop (SoState *state, const SoElement *prevTopElement) [virtual]

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

Author

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