SoMultiTextureEnabledElement(3) The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not.


#include <Inventor/elements/SoMultiTextureEnabledElement.h>

Inherits SoElement.

Inherited by SoGLMultiTextureEnabledElement.

Public Types


Public Member Functions

virtual void init (SoState *state)

virtual void setElt (const int unit, const int mode)

virtual void push (SoState *state)

virtual SbBool matches (const SoElement *elem) const

SoElement * copyMatchInfo (void) const

Static Public Member Functions

static SoType getClassTypeId (void)

static int getClassStackIndex (void)

static void * createInstance (void)

static void initClass (void)

static void set (SoState *state, SoNode *node, const int unit, const SbBool enabled)

static SbBool get (SoState *state, const int unit)

static const SbBool * getEnabledUnits (SoState *state, int &lastenabled)

static const Mode * getActiveUnits (SoState *state, int &lastenabled)

static void enableRectangle (SoState *state, SoNode *node, const int unit)

static void enableCubeMap (SoState *state, SoNode *node, const int unit)

static Mode getMode (SoState *state, const int unit)

static void disableAll (SoState *state)

Protected Member Functions

SoMultiTextureEnabledElement (void)

virtual ~SoMultiTextureEnabledElement ()

SbBool isEnabled (const int unit) const

Mode getMode (const int unit) const

Additional Inherited Members

Detailed Description

The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not.

Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.


Coin 2.2

Constructor & Destructor Documentation

SoMultiTextureEnabledElement::SoMultiTextureEnabledElement (void) [protected]

The constructor.

SoMultiTextureEnabledElement::~SoMultiTextureEnabledElement (void) [protected], [virtual]

The destructor.

Member Function Documentation

SoType SoMultiTextureEnabledElement::getClassTypeId (void) [static]

This static method returns the class type.

Reimplemented from SoElement.

int SoMultiTextureEnabledElement::getClassStackIndex (void) [static]

This static method returns the state stack index for the class.

Reimplemented from SoElement.

void * SoMultiTextureEnabledElement::createInstance (void) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoMultiTextureEnabledElement::initClass (void) [static]

Initialize relevant common data for all instances, like the type system.

Reimplemented from SoElement.

void SoMultiTextureEnabledElement::init (SoState *state) [virtual]

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoElement.

void SoMultiTextureEnabledElement::set (SoState *state, SoNode *node, const intunit, const SbBoolenabled) [static]

Sets the state of this element.

SbBool SoMultiTextureEnabledElement::get (SoState *state, const intunit) [static]

Return current state of this element for unit.

void SoMultiTextureEnabledElement::setElt (const intunit, const intenabled) [virtual]

virtual element set function.

void SoMultiTextureEnabledElement::push (SoState *state) [virtual]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

SbBool SoMultiTextureEnabledElement::matches (const SoElement *element) const [virtual]

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

SoElement * SoMultiTextureEnabledElement::copyMatchInfo (void) const [virtual]

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scenegraph traversal caching operations.

Implements SoElement.

const SbBool * SoMultiTextureEnabledElement::getEnabledUnits (SoState *state, int &lastenabled) [static]

Returns a pointer to a boolean array. TRUE means unit is enabled and that texture coordinates must be sent to the unit. lastenabled is set to the last enabled unit.

const SoMultiTextureEnabledElement::Mode * SoMultiTextureEnabledElement::getActiveUnits (SoState *state, int &lastenabled) [static]

Returns the mode of all units. Also returns the last enabled unit in lastenabled.


Coin 2.5

void SoMultiTextureEnabledElement::enableRectangle (SoState *state, SoNode *node, const intunit) [static]

Enable RECTANGLE texture mode.


Coin 2.5

void SoMultiTextureEnabledElement::enableCubeMap (SoState *state, SoNode *node, const intunit) [static]

Enable CUBEMAP texture mode.


Coin 2.5

SoMultiTextureEnabledElement::Mode SoMultiTextureEnabledElement::getMode (SoState *state, const intunit) [static]

Returns the mode for a texture unit.


Coin 2.5

void SoMultiTextureEnabledElement::disableAll (SoState *state) [static]

Disable all active texture units. Convenient when all textures needs to be disabled before rendering.


Coin 2.5

SbBool SoMultiTextureEnabledElement::isEnabled (const intunit) const [protected]

Returns TRUE if unit is enabled (Mode == DISABLED).


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