SoVRMLCylinder(3) The SoVRMLCylinder class is used to represent a cylinder object.

SYNOPSIS


#include <Inventor/VRMLnodes/SoVRMLCylinder.h>

Inherits SoVRMLGeometry.

Public Member Functions


virtual SoType getTypeId (void) const

SoVRMLCylinder (void)

virtual void GLRender (SoGLRenderAction *action)

virtual void rayPick (SoRayPickAction *action)

virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functions


static SoType getClassTypeId (void)

static void initClass (void)

Public Attributes


SoSFFloat radius

SoSFFloat height

SoSFBool side

SoSFBool top

SoSFBool bottom

Protected Member Functions


virtual const SoFieldData * getFieldData (void) const

virtual ~SoVRMLCylinder ()

virtual void generatePrimitives (SoAction *action)

virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

Static Protected Member Functions


static const SoFieldData ** getFieldDataPtr (void)

Detailed Description

The SoVRMLCylinder class is used to represent a cylinder object.

The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:

  Cylinder {
    field    SFBool    bottom  TRUE
    field    SFFloat   height  2         # (0,)
    field    SFFloat   radius  1         # (0,)
    field    SFBool    side    TRUE
    field    SFBool    top     TRUE
  }.fi
The Cylinder node specifies a capped cylinder centred at (0,0,0) in the local coordinate system and with a central axis oriented along the local Y-axis. By default, the cylinder is sized at '-1' to '+1' in all three dimensions. The radius field specifies the radius of the cylinder and the height field specifies the height of the cylinder along the central axis. Both radius and height shall be greater than zero. Figure 6.4 illustrates the Cylinder node.
The cylinder has three parts: the side, the top (Y = +height/2) and the bottom (Y = -height/2). Each part has an associated SFBool field that indicates whether the part exists (TRUE) or does not exist (FALSE). Parts which do not exist are not rendered and not eligible for intersection tests (e.g., collision detection or sensor activation).
  Figure 6.4 
When a texture is applied to a cylinder, it is applied differently to the sides, top, and bottom. On the sides, the texture wraps counterclockwise (from above) starting at the back of the cylinder. The texture has a vertical seam at the back, intersecting the X=0 plane. For the top and bottom caps, a circle is cut out of the unit texture squares centred at (0, +/- height/2, 0) with dimensions 2 × radius by 2 × radius. The top texture appears right side up when the top of the cylinder is tilted toward the +Z-axis, and the bottom texture appears right side up when the top of the cylinder is tilted toward the -Z-axis. SoVRMLTextureTransform affects the texture coordinates of the Cylinder node. The Cylinder node's geometry requires outside faces only. When viewed from the inside the results are undefined. 

Constructor & Destructor Documentation

SoVRMLCylinder::SoVRMLCylinder (void)

Constructor.

SoVRMLCylinder::~SoVRMLCylinder () [protected], [virtual]

Destructor.

Member Function Documentation

SoType SoVRMLCylinder::getClassTypeId (void) [static]

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoVRMLGeometry.

SoType SoVRMLCylinder::getTypeId (void) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.

Usage example:

  void foo(SoNode * node)
  {
    if (node->getTypeId() == SoFile::getClassTypeId()) {
      SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
    }
  }

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoVRMLGeometry.

const SoFieldData ** SoVRMLCylinder::getFieldDataPtr (void) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoVRMLGeometry.

const SoFieldData * SoVRMLCylinder::getFieldData (void) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoVRMLGeometry.

void SoVRMLCylinder::initClass (void) [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoVRMLGeometry.

void SoVRMLCylinder::GLRender (SoGLRenderAction *action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.

void SoVRMLCylinder::rayPick (SoRayPickAction *action) [virtual]

Calculates picked point based on primitives generated by subclasses.

Reimplemented from SoShape.

void SoVRMLCylinder::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.

void SoVRMLCylinder::generatePrimitives (SoAction *action) [protected], [virtual]

The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)

The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.

Implements SoShape.

void SoVRMLCylinder::computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center) [protected], [virtual]

Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.

The bounding box and center point should be calculated and returned in the local coordinate system.

The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)

The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.

Implements SoShape.

Member Data Documentation

SoSFFloat SoVRMLCylinder::radius

The cylinder radius. Default value is 1.0.

SoSFFloat SoVRMLCylinder::height

The cylinder height. Default value is 2.0.

SoSFBool SoVRMLCylinder::side

Enable/disable the cylinder side wall. Default value is TRUE.

SoSFBool SoVRMLCylinder::top

Enable/disable the cylinder top. Default value is TRUE.

SoSFBool SoVRMLCylinder::bottom

Enable/disable the cylinder bottom. Default value is TRUE.

Author

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