SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLTextureTransform.h>
Inherits SoNode.
Public Member Functions
virtual SoType getTypeId (void) const
SoVRMLTextureTransform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoSFVec2f translation
SoSFFloat rotation
SoSFVec2f scale
SoSFVec2f center
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoVRMLTextureTransform ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.
The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium:
TextureTransform { exposedField SFVec2f center 0 0 # (-inf, inf) exposedField SFFloat rotation 0 # (-inf, inf) exposedField SFVec2f scale 1 1 # (-inf, inf) exposedField SFVec2f translation 0 0 # (-inf, inf) }.fi The TextureTransform node defines a 2D transformation that is applied to texture coordinates (see SoVRMLTextureCoordinate). This node affects the way textures coordinates are applied to the geometric surface. The transformation consists of (in order):
- a translation;
- a rotation about the centre point;
- a non-uniform scale about the centre point.
Constructor & Destructor Documentation
SoVRMLTextureTransform::SoVRMLTextureTransform (void)
Constructor.SoVRMLTextureTransform::~SoVRMLTextureTransform () [protected], [virtual]
Destructor.Member Function Documentation
SoType SoVRMLTextureTransform::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.Reimplemented from SoNode.
SoType SoVRMLTextureTransform::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData ** SoVRMLTextureTransform::getFieldDataPtr (void) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.Reimplemented from SoNode.
const SoFieldData * SoVRMLTextureTransform::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.Reimplemented from SoFieldContainer.
void SoVRMLTextureTransform::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.Reimplemented from SoNode.
void SoVRMLTextureTransform::doAction (SoAction *action) [virtual]
This function performs the typical operation of a node for any action.Reimplemented from SoNode.
void SoVRMLTextureTransform::callback (SoCallbackAction *action) [virtual]
Action method for SoCallbackAction.Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoVRMLTextureTransform::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoVRMLTextureTransform::getMatrix (SoGetMatrixAction *action) [virtual]
Action method for SoGetMatrixAction.Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoNode.
void SoVRMLTextureTransform::pick (SoPickAction *action) [virtual]
Action method for SoPickAction.Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Member Data Documentation
SoSFVec2f SoVRMLTextureTransform::translation
Translation value. Default values is (0, 0, 0).SoSFFloat SoVRMLTextureTransform::rotation
Rotation, in radians, around the centre points. Default value is 0.SoSFVec2f SoVRMLTextureTransform::scale
Scale vector about the centre point. Default value is (1, 1).SoSFVec2f SoVRMLTextureTransform::center
Texture centre. Default value is (0.0, 0.0).
Author
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