UArray(3)
dynamic array class
SYNOPSIS
#include <Unidraw/uarray.h>
DESCRIPTION
UArray implements a dynamic array, that is, one that grows as elements
are added. It can also act as a linked list, allowing insertion and
removal of objects, though the overhead for such operations is
generally greater than that for conventional doubly-linked list
implementations. However, the overhead per stored object is
potentially much less for a UArray, and objects can be accessed by
index in constant time.
PUBLIC OPERATIONS
- UArray(int = 16)
-
Create a new UArray instance, optionally providing an estimate of its
maximum size. While specifying the size is not required, supplying an
accurate estimate will improve performance.
- void*& operator[](int index)
-
Overloading the brackets operator allows access to the UArray's
elements with the standard array notation. Note that type information
is lost when retrieving objects from the UArray, requiring casting.
- void Insert(void*, int index)
-
- void Remove(int index)
-
Insert and remove an object at a particular index, moving the
succeeding objects up or down one position as required.
- int Index(void*)
-
Return the given object's index in the UArray, returning -1 if the
object does not appear in the UArray.
- int Count()
-
Return the number of objects inserted in the UArray.
- void Clear()
-
Clear the UArray, reducing the number of object it contains to zero.