Synopsis
#include <audio/audiolib.h>
AuServer *AuOpenServer(servername, num_authproto, authproto, num_authdata, authdata, ret_status)
char *servername;
int num_authproto;
char *authproto;
int num_authdata;
char *authdata;
char **return_status; /* RETURN */
Arguments
- servername
- Specifies the audio server name. This determines the server and communications domain to be used.
- num_authproto
- Specifies the length of the connection authorization protocol name.
- authproto
- Specifies the name of the connection authorization protocol.
- num_authdata
- Specifies the length of the connection authorization data.
- authdata
- Specifies the connection authorization data.
- return_status
- If non-NULL, and the connection is refused, returns an error message.
Description
AuOpenServer creates a connection to the specified audio server and returns a pointer to an AuServer structure or NULL, with return_status (if non-NULL) pointing to an error message describing the reason, if it was unsuccessfull.If servername is NULL or a pointer to NUL, AuOpenServer get the value from the enviroment. servername has the format hostname:port or hostname::port. If a double colon (::) separates the hostname and port number, AuOpenServer connects using DECnet streams. If a single colon (:) separates the hostname and port number, and the hostname is a host machine name, AuOpenServer connects using TCP streams. If a single colon (:) separates the hostname and port number, and the hostname is "unix", AuOpenServer connects using UNIX domain sockets (or Streams). If the hostname is not specified, AuOpenServer uses whatever it believes is the fastest transport.
See Also
AuCloseServer, AuServerName.audiolib - Network Audio System C Language Interface