AuSoundPlayFromData(3) create a flow to play from memory.

Synopsis

#include <audio/audiolib.h>
#include <audio/soundlib.h>

AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback, callback_data, flow, volume_mult_elem, monitor_element, status)

    AuServer *server;

    Sound sound;

    AuPointer data;

    AuDeviceID destination;

    AuFixedPoint volume;

    void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);

    AuPointer callback_data;

    AuFlowID *flow; /* RETURN */

    int *volume_mult_elem; /* RETURN */

    int *monitor_element; /* RETURN */

    AuStatus *status; /* RETURN */

Arguments

server
Specifies the connection to the audio server.
sound
Specifies the description of the audio data.
data
Specifies the audio data to play.
destination
Specifies the device to play the data on.
volume
Specifies the volume.
callback
Specifies the procedure to be called for additional event processing.
callback_data
Specifies any additional arguments to be passed the callback.
flow
If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in the flow and return it's index.
status
If non-NULL, flush the output buffer and return the status from the server.

Description

AuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler created or NULL if there was an error.

Errors

AuBadAlloc, AuBadDevice.

See Also

AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

audiolib - Network Audio System C Language Interface