register_sample_file_type(3) Registers custom loading/saving sample routines. Allegro game programming library.


#include <allegro.h>

void register_sample_file_type(const char *ext, SAMPLE *(*load)(const char *filename), int (*save)(const char *filename, SAMPLE *spl));


Informs the load_sample() function of a new sample file type, providing routines to read and write samples in this format (either function may be NULL). Example:

   SAMPLE *load_mp3(const char *filename)
      register_sample_file_type("mp3", load_mp3, NULL);