SYNOPSIS
#include <s3dw.h>
- void s3dw_ani_mate(void);
DESCRIPTION
-
#include <time.h> // nanosleep() static struct timespec t={0.33*1000*1000}; // 33 mili seconds void mainloop() { // keep this in your mainloop. this will do smooth animations for you ... s3dw_ani_mate(); nanosleep(&t,NULL); } .... s3d_mainloop(mainloop);
AUTHOR
Simon Wunderlich
- Author of s3d