- glGenVertexArrays
- glGet
- glGetActiveAtomicCounterBufferiv
- glGetActiveAttrib
- glGetActiveSubroutineName
- glGetActiveSubroutineUniform
- glGetActiveSubroutineUniformName
- glGetActiveUniform
- glGetActiveUniformBlock
- glGetActiveUniformBlockName
- glGetActiveUniformName
- glGetActiveUniformsiv
- glGetAttachedShaders
- glGetAttribLocation
- glGetBufferParameteriv
- glGetBufferPointerv
- glGetBufferSubData
- glGetCompressedTexImage
- glGetCompressedTextureSubImage
- glGetDebugMessageLog
- glGetError
- glGetFragDataIndex
- glGetFragDataLocation
- glGetFramebufferAttachmentParameteriv
- glGetFramebufferParameteriv
- glGetGraphicsResetStatus
- glGetInternalformat
- glGetInternalFormativ
- glGetMultisamplefv
- glGetNamedFramebufferParameteriv
- glGetObjectLabel
- glGetObjectPtrLabel
- glGetPointerv
- glGetProgramBinary
- glGetProgramInfoLog
- glGetProgramInterface
- glGetProgramiv
- glGetProgramPipeline
- glGetProgramPipelineInfoLog
- glGetProgramResource
- glGetProgramResourceIndex
- glGetProgramResourceLocation
- glGetProgramResourceLocationIndex
- glGetProgramResourceName
- glGetProgramStage
- glGetQueryIndexediv
- glGetQueryiv
- glGetQueryObject
- glGetRenderbufferParameteriv
- glGetSamplerParameter
- glGetShaderInfoLog
- glGetShaderiv
- glGetShaderPrecisionFormat
- glGetShaderSource
- glGetString
- glGetSubroutineIndex
- glGetSubroutineUniformLocation
- glGetSynciv
- glGetTexImage
- glGetTexLevelParameter
- glGetTexParameter
- glGetTextureSubImage
- glGetTransformFeedbackiv
- glGetTransformFeedbackVarying
- glGetUniformBlockIndex
- glGetUniformfv
- glGetUniformIndices
- glGetUniformiv
- glGetUniformLocation
- glGetUniformSubroutine
MAN (3)
Library functions, covering in particular the C standard library

