roar_vs_sync(3) Sync VS object with server

SYNOPSIS

#include <roaraudio.h>

int roar_vs_sync (roar_vs_t * vss, int wait, int * error);

DESCRIPTION

This function syncs the local data buffers with the server by flushing them. The parameter wait is used to tell the function if it should also wait for the flushed data to be played (sometimes called drain by other sound systems). This mode is not recommended expect at end of stream as it will result in buffer underruns.

This function does only flush IO buffers not the ring buffers in buffered mode. Use roar_vs_iterate(3) or roar_vs_run(3) to do this.

PARAMETERS

vss
The VS object to be synced.

wait
Specifies if the calls should block until all data has been played. Must be ROAR_VS_WAIT or ROAR_VS_NOWAIT.

error
This is a pointer to a integer used to store the error value in case of error. This can be NULL if not used but it is very recommended to use this error value to report good error messages to the user.

RETURN VALUE

On success these calls return 0. On error, -1 is returned.

NOTES

This function uses the WAIT protocol command if wait is set to ROAR_VS_WAIT. This is not supported by all servers.

EXAMPLES

FIXME